decthings

Spawned / getSpawnedCommands


Retrieve information about running spawned commands. If the requested command wasn't returned, it means it doesn't exist (or you don't have access to it).

Request parameters

{
    /** Which spawned commands to fetch. If unspecified, all running commands will be fetched. */
    spawnedCommandIds?: string[]
}

Response

{
    /** If successful. One of "result" and "error" will be present. */
    result?: {
        spawnedCommands: {
            id: string,
            startedAt: number,
            modelId?: string,
            executionLocation: {
                type: 'persistentLauncher',
                persistentLauncherId: string,
                spec: LauncherSpec
            } | {
                type: 'temporaryLauncher',
                spec: LauncherSpec
            }
        }[]
    },

    /** If failed */
    error?: {
        code: 'bad_credentials' | 'too_many_requests' | 'payment_required' | 'unknown'
    } | {
        code: 'invalid_parameter',
        parameterName: string,
        reason: string
    }
}

Example

Following the installation guide to setup the Decthings API for TypeScript. Add your parameters to the following code and run it in Node.js, or in a browser by using a bundler.

The code reads your API key from file. Create an API key and save it to the file "auth.txt". Keep your key safe!

import * as fs from 'fs'
import { DecthingsClient } from '@decthings/api-client'

let apiKey = fs.readFileSync('./auth.txt').toString().trim()
let client = new DecthingsClient({ apiKey })

async function main() {
    try {
        let response = await client.spawned.getSpawnedCommands()
        if (result.error) {
            // Decthings sent us an error
            console.log(response.error)
        } else {
            // Success!
            console.log(response.result)
        }
    }
    catch (e) {
        // Client throws an error on connection issues. The function may or may not have succeded
        console.log(e)
    }
}
main()

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